Vulnerabilities / Threats
3/11/2010
07:02 PM
Connect Directly
Google+
LinkedIn
Twitter
RSS
E-Mail
50%
50%

GDC: Developers Vs. Cybercriminals

At the Game Developers Conference, accounts of run ins with hackers show many gaming firms haven't grasped how cybercrime can ruin everything.

Cybersecurity is a serious issue for any online business, but for online gaming companies it's doubly so.

Beyond issues of data protection, which are similar for any company that handles customer data, Internet gaming companies can be damaged by cyber attacks in a broader variety of ways than other companies.

Online retailers for example may suffer financially when they get hacked or hit with a denial of service attack, but damage to physical assets is likely to be insulated from online threats.

For operators of online games, however, hackers threaten not only revenue and user trust, but user experience and the intellectual property -- game source code -- upon which the business is built.

The ongoing exploitation of game bugs for fraud and cheating can be compared to altering Amazon.com so that links don't work, pages don't load, and recommendations don't fit users -- the result is a poor user experience that can drive customers away and limit both immediate and future revenue.

It can also raise support costs as frustrated players call to recover stolen game items or to deal with in-game problems.

At the Game Developers Conference on Wednesday afternoon, Patrick Wyatt, COO of En Masse Entertainment, recounted his extensive experience with hackers, cheaters, griefers, and cybercriminals in an effort to help game developers understand that game security can't be an afterthought. Having worked on Warcraft, Diablo, Starcraft, Guild Wars, and Aion, he has seen his share of hacking.

"Hacking games is as easy to do now as it was 20 years ago," Wyatt lamented, pointing to the recently released blockbuster Modern Warfare 2, which is vulnerable to a character speed hack.

And the incentive to hack games has risen as virtual goods have been embraced by the masses: Online games are like banks, but without regulations and expensive security measures. Gold farming and gold frauding -- undesirable and illegal methods respectively of amassing huge amounts of in-game currency for black market resale -- cause losses to the gaming industry of somewhere between $1 billion and $15 billion, Wyatt estimated, though he conceded that no one really has accurate figures.

The potential ramifications for gaming companies are significant: degradation of the play environment, fraud prevention technology integration costs, customer support costs, billing transaction costs, billing charge-back fees (from stolen credit cards used to open accounts), fines from credit card brands, enforcement false positives (turning away legitimate customers), and problems selling digital goods.

Previous
1 of 2
Next
Comment  | 
Print  | 
More Insights
Register for Dark Reading Newsletters
Partner Perspectives
What's This?
In a digital world inundated with advanced security threats, Intel Security seeks to transform how we live and work to keep our information secure. Through hardware and software development, Intel Security delivers robust solutions that integrate security into every layer of every digital device. In combining the security expertise of McAfee with the innovation, performance, and trust of Intel, this vision becomes a reality.

As we rely on technology to enhance our everyday and business life, we must too consider the security of the intellectual property and confidential data that is housed on these devices. As we increase the number of devices we use, we increase the number of gateways and opportunity for security threats. Intel Security takes the “security connected” approach to ensure that every device is secure, and that all security solutions are seamlessly integrated.
Featured Writers
White Papers
Cartoon
Current Issue
Dark Reading's October Tech Digest
Fast data analysis can stymie attacks and strengthen enterprise security. Does your team have the data smarts?
Flash Poll
Video
Slideshows
Twitter Feed
Dark Reading - Bug Report
Bug Report
Enterprise Vulnerabilities
From DHS/US-CERT's National Vulnerability Database
CVE-2013-4594
Published: 2014-10-25
The Payment for Webform module 7.x-1.x before 7.x-1.5 for Drupal does not restrict access by anonymous users, which allows remote anonymous users to use the payment of other anonymous users when submitting a form that requires payment.

CVE-2014-0476
Published: 2014-10-25
The slapper function in chkrootkit before 0.50 does not properly quote file paths, which allows local users to execute arbitrary code via a Trojan horse executable. NOTE: this is only a vulnerability when /tmp is not mounted with the noexec option.

CVE-2014-1927
Published: 2014-10-25
The shell_quote function in python-gnupg 0.3.5 does not properly quote strings, which allows context-dependent attackers to execute arbitrary code via shell metacharacters in unspecified vectors, as demonstrated using "$(" command-substitution sequences, a different vulnerability than CVE-2014-1928....

CVE-2014-1928
Published: 2014-10-25
The shell_quote function in python-gnupg 0.3.5 does not properly escape characters, which allows context-dependent attackers to execute arbitrary code via shell metacharacters in unspecified vectors, as demonstrated using "\" (backslash) characters to form multi-command sequences, a different vulner...

CVE-2014-1929
Published: 2014-10-25
python-gnupg 0.3.5 and 0.3.6 allows context-dependent attackers to have an unspecified impact via vectors related to "option injection through positional arguments." NOTE: this vulnerability exists because of an incomplete fix for CVE-2013-7323.

Best of the Web
Dark Reading Radio
Archived Dark Reading Radio
Follow Dark Reading editors into the field as they talk with noted experts from the security world.