Dark Reading is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them.Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Endpoint

11/6/2017
01:10 PM
50%
50%

Virtual Reality Could Serve as a Cybersecurity Recruiting Tool

A recent study finds 74% of millennials and post-millennials agree VR use in cybersecurity tools may entice them into an IT security career.

Cybersecurity tools that employ immersive technologies such as virtual reality and augmented reality could attract millennials and post-millennials to IT security careers, a new study shows.

Across the globe, the IT security industry is expected to face a talent shortfall of 1.8 million workers by 2022. But the Immersive Technologies & The Future of Cybersecurity report - a survey of 524 US residents between 16-to 24-years old - shows that virtual reality tools could attract security talent: some 74% of the survey respondents say they are likely to pursue an IT security career if cybersecurity tools incorporate virtual reality and augmented reality technologies.

Additionally, 77% of survey respondents say they would enjoy using these tools if that were the case, according to the ESG study commissioned by ProtectWise.

The majority of survey respondents already have extensive exposure to virtual reality and augmented reality technologies through online and video games, the report notes. According to the survey:

  • 40% have been gamers for at least 10 years
  • 76% play online games on a weekly basis, averaging 9 hours of gaming each week
  • 58% have used or regularly use virtual reality technologies in games

"These kids are highly exposed to gaming principles and are aware of spatial familiarity," says Gene Stevens, co-founder and CTO of ProtectWise. "I was shocked by their positive response to pursuing a career in cybersecurity. I was expecting to see more resistance."

ProtectWise, which is beta-testing its so-called Immersive Grid SOC service that includes a 3D visual layer for monitoring security alerts, commissioned the report to determine what if any correlation exists between virtual reality and augmented cybersecurity tools and recruiting future infosec professionals. Immersive Grid uses both virtual reality andaugmented reality.

"We did the survey to see if it makes sense to draw millennials and post-millennials to the platform, IT and cybersecurity as a job," Stevens says.

Some 67% percent of survey respondents haven't taken a cybersecurity class in school, with 65% of that group saying the reason is that their educational institution didn't offer such courses. Nearly a quarter of survey respondents say they avoided cybersecurity courses due to a lack of interest, while 15% say they don't have enough technical knowledge to take these classes.

Takeaway for Employers

Although Stevens estimates few companies are offering virtual reality and augmented reality in their cybersecurity tools, he hopes the numbers will grow because of the potential to attract new hires to the IT security workforce.

Meantime, some 33% of respondents are interested in a video-game development career, while 9% want to pursue a cybersecurity career.

Stevens notes by infusing immersive technologies as seen in video games into cybersecurity tools the IT security industry stands a better chance of winning over more prospective job candidates.

Related Content:

 

Join Dark Reading LIVE for two days of practical cyber defense discussions. Learn from the industry’s most knowledgeable IT security experts. Check out the INsecurity agenda here.

Dawn Kawamoto is an Associate Editor for Dark Reading, where she covers cybersecurity news and trends. She is an award-winning journalist who has written and edited technology, management, leadership, career, finance, and innovation stories for such publications as CNET's ... View Full Bio

Comment  | 
Print  | 
More Insights
Comments
Oldest First  |  Newest First  |  Threaded View
peterpaul
50%
50%
peterpaul,
User Rank: Apprentice
6/9/2018 | 5:09:23 PM
AR
Virtual reality is a little bit different from Augmented reality. Virtual reality is all about a real thing but in virtual form. On the other side augmented reality is a combination of physical existence and virtual thing. apple helpline UK has all the details about the difference between AR and VR.
AI Is Everywhere, but Don't Ignore the Basics
Howie Xu, Vice President of AI and Machine Learning at Zscaler,  9/10/2019
Fed Kaspersky Ban Made Permanent by New Rules
Dark Reading Staff 9/11/2019
Register for Dark Reading Newsletters
White Papers
Video
Cartoon Contest
Current Issue
7 Threats & Disruptive Forces Changing the Face of Cybersecurity
This Dark Reading Tech Digest gives an in-depth look at the biggest emerging threats and disruptive forces that are changing the face of cybersecurity today.
Flash Poll
The State of IT Operations and Cybersecurity Operations
The State of IT Operations and Cybersecurity Operations
Your enterprise's cyber risk may depend upon the relationship between the IT team and the security team. Heres some insight on what's working and what isn't in the data center.
Twitter Feed
Dark Reading - Bug Report
Bug Report
Enterprise Vulnerabilities
From DHS/US-CERT's National Vulnerability Database
CVE-2019-4147
PUBLISHED: 2019-09-16
IBM Sterling File Gateway 2.2.0.0 through 6.0.1.0 is vulnerable to SQL injection. A remote attacker could send specially-crafted SQL statements, which could allow the attacker to view, add, modify or delete information in the back-end database. IBM X-Force ID: 158413.
CVE-2019-5481
PUBLISHED: 2019-09-16
Double-free vulnerability in the FTP-kerberos code in cURL 7.52.0 to 7.65.3.
CVE-2019-5482
PUBLISHED: 2019-09-16
Heap buffer overflow in the TFTP protocol handler in cURL 7.19.4 to 7.65.3.
CVE-2019-15741
PUBLISHED: 2019-09-16
An issue was discovered in GitLab Omnibus 7.4 through 12.2.1. An unsafe interaction with logrotate could result in a privilege escalation
CVE-2019-16370
PUBLISHED: 2019-09-16
The PGP signing plugin in Gradle before 6.0 relies on the SHA-1 algorithm, which might allow an attacker to replace an artifact with a different one that has the same SHA-1 message digest, a related issue to CVE-2005-4900.