Risk
12/29/2010
12:20 PM
50%
50%

Nintendo Warns Children Should Skip 3DS

Because their eyes are still developing, kids under the age of 6 shouldn't use the handheld gaming device's 3D functions, said the company.

Nintendo 3DS
(click image for larger view)
Nintendo 3DS
On the cusp of launching its 3DS handheld device in Japan, video-game company Nintendo has issued a warning to parents that children under the age of six should not use the device's 3D functions.

Vision in children under six is still in a developmental stage and the delivery of 3D images "has a potential impact on the growth of children's eyes," Nintendo said in a statement.

Players of all ages should take breaks from using 3D every 30 minutes, or stop right away if they feel sick, Nintendo recommends. Previously, Nintendo has advised taking breaks after an hour of play on the older 2D version, but 3D software causes quicker eye fatigue than other types of software, the company said.

The 3DS does not require special glasses to view three-dimensional images. The top screen has a 3.53-inch widescreen LCD display and an 800 x 240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing). The touchscreen has a 3.02-inch LCD display with 320 x 240 pixel resolution. There is one inner camera and two outer cameras. At launch there will be a 2 GB game card. The device also features an embedded microphone, a slide pad that allows 360-degree analog input, a motion sensor, and a gyro sensor, in addition to the typical DS buttons.

The 3DS will shown off publicly for the first time at Nintendo World 2011 in Japan on Jan. 8-10. Children under six will not be allowed to use 3D at the event, according to reports. The console will launch in Japan on Feb. 26 for around $300. Nintendo has not announced a release date or pricing information for the United States, although earlier this week, GameStop said is now accepting preorders for the device.

In other Nintendo news, the Electric Power Research Institute (EPRI) has issued a finding that the Nintendo Wii system uses six times less power than a Sony PlayStation 3 or Microsoft Xbox 360 when in active mode. Each system was tested for one hour of play by the EPRI, which found the Nintendo Wii used an average of 13.7 watts, while the Sony PlayStation 3 used an average of 84.8 watts and the Microsoft Xbox 360 used an average of 87.9 watts.

"Consumers have become increasingly aware of how much electricity their household electronics consume, whether in active use or when the hardware is in standby mode,'' said Mark McGranaghan, VP of power delivery & utilization for EPRI, in a statement. "While the overall trend is toward more efficient electronics, these tests clearly show that if you're a power-conscious consumer you may want to ask questions or check more closely."

Comment  | 
Print  | 
More Insights
Register for Dark Reading Newsletters
White Papers
Cartoon
Current Issue
Flash Poll
Video
Slideshows
Twitter Feed
Dark Reading - Bug Report
Bug Report
Enterprise Vulnerabilities
From DHS/US-CERT's National Vulnerability Database
CVE-2013-7421
Published: 2015-03-02
The Crypto API in the Linux kernel before 3.18.5 allows local users to load arbitrary kernel modules via a bind system call for an AF_ALG socket with a module name in the salg_name field, a different vulnerability than CVE-2014-9644.

CVE-2014-8160
Published: 2015-03-02
net/netfilter/nf_conntrack_proto_generic.c in the Linux kernel before 3.18 generates incorrect conntrack entries during handling of certain iptables rule sets for the SCTP, DCCP, GRE, and UDP-Lite protocols, which allows remote attackers to bypass intended access restrictions via packets with disall...

CVE-2014-9644
Published: 2015-03-02
The Crypto API in the Linux kernel before 3.18.5 allows local users to load arbitrary kernel modules via a bind system call for an AF_ALG socket with a parenthesized module template expression in the salg_name field, as demonstrated by the vfat(aes) expression, a different vulnerability than CVE-201...

CVE-2015-0239
Published: 2015-03-02
The em_sysenter function in arch/x86/kvm/emulate.c in the Linux kernel before 3.18.5, when the guest OS lacks SYSENTER MSR initialization, allows guest OS users to gain guest OS privileges or cause a denial of service (guest OS crash) by triggering use of a 16-bit code segment for emulation of a SYS...

CVE-2014-8921
Published: 2015-03-01
The IBM Notes Traveler Companion application 1.0 and 1.1 before 201411010515 for Window Phone, as distributed in IBM Notes Traveler 9.0.1, does not properly restrict the number of executions of the automatic configuration option, which makes it easier for remote attackers to capture credentials by c...

Dark Reading Radio
Archived Dark Reading Radio
How can security professionals better engage with their peers, both in person and online? In this Dark Reading Radio show, we will talk to leaders at some of the security industry’s professional organizations about how security pros can get more involved – with their colleagues in the same industry, with their peers in other industries, and with the IT security community as a whole.